I like the concept, but I am conflicted by the execution: - Only being able to reroll the dice with a click seems completely impractical. Rerolling it with the space bar would make it feel so much better and reduce unnecessary mouse movements that are just stressful. - There is little intentionality in player actions. Most of the time I get better results when I focus on placing as many weapons as possible rather than placing them strategically. - The blue dot creates a barrier, but when an enemy creates a barrier they don't get killed immediately. Instead, they just wait for a bit until the barrier goes away and then continue. And since you can't place any weapons over the barriers it is a secured hit! It literally is better to place nothing than to place barriers!
Great presentation, but it is just a bit frustrating that the other game elements don't feel as polished.
This is great feedback and I totally agree. Spacebar would be a great addition to roll, I'd honestly like the roll to also be a bit longer, right now, as you suggest, it really does kinda become "place as many units as possible". Because of the short timeframe we didn't get a ton of time to balance and test everything, possibly a bit of overscoping
I was there on the stream yesterday, and it’s just as fun as it looked! Glad I was able to help you guys with the dice (and got promoted to “good friend Adam”)
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I welly lov you game
A really nice Tower-Defense-Like game you guys made.
Thanks!
Thank you!
Cool game!
fank youuuu
frank you
Thanks!
Nice... I wished I could roll the dice with a button though so I don't have to swipe across the screen XD
I can totally see this. Wish we would have thought of it! lol
Haha yeah we've gotten that a lot
I like the concept, but I am conflicted by the execution:
- Only being able to reroll the dice with a click seems completely impractical. Rerolling it with the space bar would make it feel so much better and reduce unnecessary mouse movements that are just stressful.
- There is little intentionality in player actions. Most of the time I get better results when I focus on placing as many weapons as possible rather than placing them strategically.
- The blue dot creates a barrier, but when an enemy creates a barrier they don't get killed immediately. Instead, they just wait for a bit until the barrier goes away and then continue. And since you can't place any weapons over the barriers it is a secured hit! It literally is better to place nothing than to place barriers!
Great presentation, but it is just a bit frustrating that the other game elements don't feel as polished.
This is great feedback and I totally agree. Spacebar would be a great addition to roll, I'd honestly like the roll to also be a bit longer, right now, as you suggest, it really does kinda become "place as many units as possible". Because of the short timeframe we didn't get a ton of time to balance and test everything, possibly a bit of overscoping
That's a lot of awesome feedback. Thanks for taking the time to play!
I was there on the stream yesterday, and it’s just as fun as it looked! Glad I was able to help you guys with the dice (and got promoted to “good friend Adam”)
Legendary Adam with the big assist
haha
Yesss Adam
i like this game
Nice :)
:D